If you’re interested in technology, you’ve probably heard the buzzword of the moment – “metaverse.” The hype around this term may have reached its zenith Thursday, when Facebook announced that it was renaming its portfolio of companies ‘Meta’ to align its businesses with its ambition to build the metaverse.
What is the metaverse?
The metaverse doesn’t exist – at least not yet. As of today, there isn’t anything that could legitimately be identified as a metaverse. A useful parallel for understanding its maturity – with a hat-tip to technology analyst Benedict Evans for the reference – may be the story of when telecoms entrepreneur Craig McCaw first heard about the internet.
Reputedly, it was Apple Chief Executive Steve Jobs who described the implications that a globally distributed network of interconnected computers could have on communications, commerce and information. When Jobs had finished, McCaw’s reaction was: “Let’s buy it!”
Just as you can’t invest in the internet, so, too, can you not identify the metaverse as a unique product, technology or service. A better question might be: what could become the metaverse?
Metaverse as the next major computing platform
Technologists would answer that the internet will eventually evolve into the metaverse, which will come to represent the next major computing platform. If the concept can be actualized, it is expected to be as transformative to society and industry as the mobile phone.
The internet today is often the main entry point for millions of us to access information and services, communicate and socialize with each other, sell goods, and entertain ourselves. The metaverse is predicted to replicate this value proposition – with the main difference being that distinction between being offline and online will be much harder to delineate.
This could manifest itself in several ways, but many experts believe that “extended reality” (XR) – the combination of augmented, virtual and mixed reality – will play an important role. Central to the concept of the metaverse is the idea that virtual, 3D environments that are accessible and interactive in real time will become the transformative medium for social and business engagement. If they are to become practical, these environments will be dependent on widespread adoption of extended reality.
Until now, XR technologies have mostly been limited to a subset of video games and niche enterprise applications. However, as games increasingly become platforms for social experiences, the likelihood increases that their characteristics – discoverable and continuous virtual worlds, mediums for open and creative expression, and conduits for pop culture – can and will be applied to other contexts.
Linking digital assets to real-world economic activity in the metaverse
The metaverse is also expected to have a strong connection with the real-world economy – and eventually become an extension of it. In other words, the metaverse must have the ability for companies and individuals to participate in economic activity in the same way they do today. Simply put, this means being able to build, trade and invest in products, goods and services.
To a certain extent, this may rely on non-fungible tokens (NFTs) as the foundation for value creation. A NFT is a claim of ownership for a unique, non-interchangeable digital asset that is stored on a blockchain. If NFTs become a commonly adopted tool for trading such goods, they could help accelerate the use of XR ecosystems as places people go to combine elements of the digital economy with their offline lives.
One way to think of this process is how the App Store encouraged businesses to digitize their operations, so that consumers could experience (and pay for) their products and services from any location. This legitimized the idea that retail and digital need not be separate, paving the way for a whole host of use cases that might not initially have made sense.
For example, it is plausible that Peloton, a company producing exercise equipment and video-streamed fitness classes, would not exist without the App Store. Without a widely adopted medium for digital consumer experiences, a service literally grounded in physical activity would have a weak business case for going online.
A successful vision of the metaverse sees transformations like these taking place at an accelerated pace and universal scale.